Verse Library verse

01 Fragment

Spawns a boat vehicle once a player reaches a specified interaction or damage threshold.

verse-library/using-boat-spawner-devices-in-fortnite-creative/01-fragment.verse

# BoatSpawnerLogic.verse
# This script manages the logic for spawning a boat only when a player has 
# "earned" it by hitting a target.

# Import the necessary modules for devices and events
using { Core }
using { CoreGame }
using { Devices }

# Define our main script structure
# This is like the blueprint for our game mode
script BoatSpawnerManager: PlayerScript <interface: IPlayerEnteredZone> is
{
    # VARIABLES: Think of these as your player's inventory slots.
    # They change during the game.
    # boat_spawner_device: This is a reference to the Boat Spawner device we placed.
    # We'll connect this in the editor.
    boat_spawner_device: BoatSpawnerDevice = BoatSpawnerDevice{}

    # required_loot_hits: How many times do they need to hit the target?
    # This is a CONSTANT. It’s set once and never changes.
    # Like the damage of a shotgun—it’s always 100 (in Creative), unless you mod it.
    const required_loot_hits: int = 3

    # player_hits: This is a VARIABLE. It changes every time a player hits the target.
    # Start at 0.
    player_hits: int = 0

    # This function runs when a player enters the zone.
    # It's like a tripwire alarm.

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