# This script makes the bomb explode on impact
using { /Fortnite.com/Devices }
Bomb_Spawner_Device := class(creative_device):
# This is a variable for the explosion
Explosion_Effect := creative_effect:creative_effect
# This function runs when the game starts
OnBeginPlay():void:
# We get the device itself
self := creative_device(self)
# We enable the device
self.Enable()
print("Bomb is ready to throw!")
# This function runs when the bomb hits something
OnHit(hitter: creative_actor, hit: creative_hit):
# Check if the hitter is our bomb
if (hitter != self):
return
# Make it explode!
self.Explode()
print("Boom! The bomb hit something.")
Verse Library
verse
01 Device
Plays an explosion effect when a creative object collides with another actor in the game.
verse-library/using-carryable-spawner-devices-in-fortnite/01-device.verse