Verse Library verse

01 Fragment

Subscribes to a D-Launcher device event to run custom code whenever a player is launched into the air.

verse-library/using-d-launcher-devices-in-fortnite-creative/01-fragment.verse

# This is our main script.
# It connects the launcher to the game.
using { /Fortnite.com/Devices }

# This is the launcher device.
# We give it a name: LaunchPad.
LaunchPad: D_LauncherDevice = D_LauncherDevice{}

# This is the event that fires.
# It fires when a player is launched.
OnLaunch := func(event: LaunchPad.LaunchedEvent):
    # This runs when a player flies!
    # We can add more code here later.
    print("Player launched!")

# This sets up the connection.
# When LaunchPad launches someone,
# run the OnLaunch function.
LaunchPad.LaunchedEvent += OnLaunch

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