# This line tells Verse: "We are making a device for Fortnite Creative."
# It links our code to the Day Sequence device we placed in the editor.
using { /Fortnite.com/Devices }
# This is our "Script" class. Think of it as the brain of our device.
# It inherits from `Device`, which gives it access to Fortnite's built-in tools.
day_sequence_trigger: script() class is:
# --- COMPONENTS (The "Inventory" of our device) ---
# 1. The Trigger Volume we placed in the editor.
# We "bind" this to a variable named `trigger_zone`.
# 'bind' means: "Connect this editor object to this variable in code."
trigger_zone: trigger_volume = bind()
# 2. The Day Sequence device we placed in the editor.
# We bind it to `lighting_device`.
lighting_device: day_sequence = bind()
# --- VARIABLES (The "Settings" we can change) ---
# These are our "custom settings."
# In Verse, we define variables inside the script class.
# 'bool' means True or False (like a light switch).
is_night_mode: bool = false
# 'float' means a decimal number (like 1.5 or 0.0).
# We'll use this to control fog density.
night_fog_density: float = 0.8
# 'color' is exactly what it sounds like.
Verse Library
verse
01 Fragment
Controls island lighting and weather conditions by responding to trigger volume events.
verse-library/using-day-sequence-devices-in-fortnite-creative/01-fragment.verse
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