# This script makes players spawn on the bike automatically.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We define our Dirt Bike Spawner here.
# Think of this as naming our magic box.
dirt_bike_race_manager := class(creative_device):
# Drag your Dirt Bike Spawner device onto this property
# in the UEFN details panel.
@editable
var BikeSpawner : vehicle_spawner_dirtbike_device = vehicle_spawner_dirtbike_device{}
# This function runs when the game starts.
OnBegin<override>()<suspends>: void =
# Subscribe to the spawned event so we act
# as soon as the vehicle exists in the world.
BikeSpawner.SpawnedEvent.Subscribe(OnBikeSpawned)
# This function is called each time the spawner
# creates a new vehicle.
# note: vehicle_spawner_device.SpawnedEvent passes the
# fort_vehicle that was spawned.
OnBikeSpawned(Vehicle : fort_vehicle): void =
# Get all agents currently associated with the spawner
# and attempt to add them to the vehicle.
# note: There is no direct EnterVehicle() on
Verse Library
verse
01 Device
Automatically assigns players to newly spawned dirt bikes. Ideal for race tracks or vehicle drop mechanics.
verse-library/using-dirt-bike-spawner-devices-in-fortnite-creative/01-device.verse
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