using /Fortnite.com/Devices
using /Engine/Systems
using /Fortnite.com/Devices/DLauncher
using /Fortnite.com/Devices/ItemGranter
# This is our main script. It's like the brain of our trap.
LaunchPadTrap = script:
# VARIABLES: These are our sticky notes.
# 'launched_player' is a variable that holds a reference to a player.
# We start with 'None' because no one has been launched yet.
launched_player := None
# This function runs when the game starts.
OnBegin<override>()<suspends>: void =
print("Launch Pad is ready!")
# This function is called when a player touches the D-Launcher.
# 'player' is the person who touched it.
OnPlayerEntered<override>(player: Player)<suspends>: void =
# Check if a player is already being launched.
# If 'launched_player' is not None, someone is already in the air.
if (launched_player != None):
print("Someone is already in the air! Wait for them to land.")
return
# Set the sticky note: This player is now 'launched_player'.
launched_player = player
# Find the D-Launcher device in our scene.
# We assume the launcher is named "MyDLauncher" in the editor.
Verse Library
verse
01 Fragment
Launches players onto D-Launchers and prevents double launches, ideal for trap or movement mechanics.
verse-library/using-dlauncher-devices-in-fortnite-creative/01-fragment.verse
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