# This is our main script file
using { /Fortnite.com/Devices }
using { /Fortnite.com/Devices/Timer }
using { /Fortnite.com/Devices/Player }
# We create a "Device" called FishSpawner.
# Think of this as the box that holds our code.
FishSpawner = device:
# This is the Timer device.
# It counts down seconds.
MyTimer = timer:
# This is the spot where fish appear.
# We call this a "Spawn Point".
SpawnLocation = location:
# This function runs when the game starts.
OnBegin<override>()<suspends>:
# Start the timer now!
# It will wait 5 seconds.
MyTimer.Start(5.0)
# This function runs when the Timer finishes.
OnTimerDone<override>()<suspends>:
# 1. Create a new fish item.
# We pick "Shield Fish" for this example.
NewFish := Item.Create(ShieldFish)
# 2. Put the fish at our SpawnLocation.
# Imagine dropping it from the sky.
Verse Library
verse
01 Fragment
Automatically spawns collectible items at set intervals or when players collect previous ones.
verse-library/using-fish-consumables-in-fortnite-creative/01-fragment.verse
Sign in free to read the full source 🌴
This Verse Library file is members-only. Create a free account to view the complete source and download the .verse file.