Verse Library verse

02 Standalone

Initializes camera targets and location functions when the game session starts.

verse-library/using-fixed-angle-camera-devices-in-fortnite-creative/02-standalone.verse

using { /Fortnite.com }
using { /Verse.org/Simulation }

// This is our main script. It attaches to the Fixed Angle Camera device.
IsometricCameraScript = script():
    // 1. THE TARGET (The Player)
    // We need a reference to the player character.
    // In UEFN, you can set this in the editor or find it via Verse.
    // Let's assume we find the first player for simplicity.
    Player := struct():
        Actor: Actor
        Location: () -> vector

    // 2. THE CAMERA
    // This is the Fixed Angle Camera device we placed in the world.
    Camera := struct():
        Location: () -> vector
        Set Location: (loc: vector) -> void

    // 3. THE SETUP FUNCTION
    // This runs once when the game starts.
    Initialize := func():
        // Find the player. In a real game, you'd use a player event.
        // For this demo, we assume we have a reference to the player actor.
        // You would typically drag the Player Character into the script's 
        // "Target Actor" property in the UEFN editor.
        Player.Actor = Get First Player Character()
        
        // Set the initial location function for the player
        Player.Location = func():

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