using { /Fortnite.com }
using { /Verse.org/Simulation }
// This is our main script. It attaches to the Fixed Angle Camera device.
IsometricCameraScript = script():
// 1. THE TARGET (The Player)
// We need a reference to the player character.
// In UEFN, you can set this in the editor or find it via Verse.
// Let's assume we find the first player for simplicity.
Player := struct():
Actor: Actor
Location: () -> vector
// 2. THE CAMERA
// This is the Fixed Angle Camera device we placed in the world.
Camera := struct():
Location: () -> vector
Set Location: (loc: vector) -> void
// 3. THE SETUP FUNCTION
// This runs once when the game starts.
Initialize := func():
// Find the player. In a real game, you'd use a player event.
// For this demo, we assume we have a reference to the player actor.
// You would typically drag the Player Character into the script's
// "Target Actor" property in the UEFN editor.
Player.Actor = Get First Player Character()
// Set the initial location function for the player
Player.Location = func():
Verse Library
verse
02 Standalone
Initializes camera targets and location functions when the game session starts.
verse-library/using-fixed-angle-camera-devices-in-fortnite-creative/02-standalone.verse
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