# ChaosChestScript.v
# A device that grants random Flopper items to players who interact with it.
# 1. DEFINE THE DEVICE
# We tell Verse this script belongs to a specific device instance.
# Think of this as labeling the box "DO NOT OPEN" in permanent marker.
actor ChaosChestDevice : public Device = {
# This is the "Event" that fires when a player interacts.
# It's like the storm timer ticking down—it happens at a specific moment.
OnInteract<override>(player: Player, _device: Device) -> void = {
# 2. PICK A RANDOM FLOPPER
# We create a list of possible items (the loot table).
# In Verse, we use a "List" to hold multiple items.
flopper_options := {
ItemData.Snowy_Flopper,
ItemData.Flopper,
ItemData.Shadow_Flopper,
ItemData.Hop_Flopper,
ItemData.Vendetta_Flopper,
ItemData.Midas_Flopper
}
# 3. ROLL THE DICE
# We pick one item from the list at random.
# This is like the random spawn location of a vehicle.
selected_item := flopper_options[RandomInt(len(flopper_options))]
# 4. GIVE THE ITEM TO THE PLAYER
# We need to access the player's inventory.
# The Inventory is a "Component" attached to the Player entity.
Verse Library
verse
01 Fragment
Grants a random item from a predefined loot table when players interact with the device.
verse-library/using-flopper-items-in-fortnite-creative/01-fragment.verse
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