# This script makes a wall glow blue.
# It uses a variable for the color.
my_wall: Object = Get_Outermost_Object()
# Define a constant color.
# Constant means it does not change.
const GLOW_BLUE := Color{R:0.0, G:0.0, B:1.0}
# Apply the color to the wall.
my_wall.Set_Color(GLOW_BLUE)
Verse Library
verse
01 Fragment
Changes the color of a specific wall object using runtime Verse code.
verse-library/using-futuristic-galleries-in-fortnite-creative/01-fragment.verse