# This is our script for the healing trigger.
using { /Fortnite.com/Devices }
# We create a new script type.
# Think of this as the blueprint for our magic floor.
healing_floor_script := script() {
# This event happens when a player enters the trigger.
OnPlayerBeginOverlap := event(player : player) {
# We get the player's current health.
# It is like checking the water level in the tank.
current_health := player.GetHealth()
# We decide how much to heal.
# Let's add 20 points.
heal_amount := 20
# We add the heal amount to the current health.
new_health := current_health + heal_amount
# We cap the health at 100.
# You can't have more than 100 health!
if (new_health > 100) {
new_health = 100
}
# We set the new health on the player.
player.SetHealth(new_health)
Verse Library
verse
01 Fragment
Heals players up to one hundred health when they step on a trigger zone.
verse-library/using-healing-consumables-in-fortnite-creative/01-fragment.verse
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