HasKeycard := func(Player : Player): bool ->
# Check if the player's inventory contains "Keycard"
# If it does, return true. Otherwise, false.
if Player.HasItem("Keycard"):
return true
return false
Verse Library
verse
02 Fragment
Checks player inventory to determine if they possess a specific Keycard item for access control.
verse-library/using-military-galleries-in-fortnite-creative/02-fragment.verse