# This is our main script file.
# It connects a trigger to a reward.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We create a new "Actor".
# An Actor is a thing in our game world.
# Think of it like a character or a prop.
rusty_can_trap := class(creative_device):
# This is our Trigger Volume.
# It watches for players.
# Wire this in the UEFN editor Details panel.
@editable
Trigger : trigger_device = trigger_device{}
# This is our Item Granter.
# It gives the item.
# Wire this in the UEFN editor Details panel.
@editable
Granter : item_granter_device = item_granter_device{}
# OnBegin runs once when the game starts.
# We use it to subscribe to the trigger's overlap event.
OnBegin<override>()<suspends> : void =
# TriggeredEvent fires whenever any agent steps inside.
# We pass our handler function to be called each time.
Trigger.TriggeredEvent.Subscribe(OnTriggered)
Verse Library
verse
01 Device
Creates a custom device that detects player entry and automatically grants configured items to agents.
verse-library/using-ranged-weapon-consumables-in-fortnite-creative/01-device.verse
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