using { /Fortnite.com/Devices }
using { /Fortnite.com/Game }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/SpatialMath }
# This is our main script. It is like the brain of our spawner.
# We attach it to a Verse device placed on the island.
rusty_can_spawner := class(creative_device):
# The editor will wire this item_spawner_device to our script.
# Drag an Item Spawner device onto your island and connect it here.
@editable
Spawner : item_spawner_device = item_spawner_device{}
# OnBegin runs automatically when the game starts.
OnBegin<override>()<suspends> : void =
# Tell the spawner to start giving out items right away.
# The item type and count are set in the Item Spawner device
# properties inside the editor (for example: Rusty Can, Count = 5).
# note: item_spawner_device does not expose a runtime Set_Given_Item API;
# configure the item and stack count in the device's property panel.
Spawner.Enable()
Verse Library
verse
01 Device
Enables an item spawner device at game start to distribute configured items to players.
verse-library/using-ranged-weapon-items-in-fortnite-creative/01-device.verse