# This is a simple script for a shop light.
# It turns the light on when the game starts.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# We create a new device for our shop.
# Think of this as a new box for our code.
ShopLightDevice := class(VerseDevice):
# This is a variable for our light.
# It will hold the light we place in the editor.
# We set it to a default light_device so it can be edited in the editor panel.
@editable
MyLight : customizable_light_device = customizable_light_device{}
# This runs once when the game starts.
OnBegin<override>()<suspends> : void =
# Turn the light on when the game begins.
MyLight.TurnOn()
# Let's say hello in the console.
Print("The store is now open!")
Verse Library
verse
01 Standalone
Automatically activates a specified light device when the game session begins.
verse-library/using-retail-galleries-in-fortnite-creative/01-standalone.verse