# This is a Verse Script for Rocket Racing Respawning
# Think of this as the "Rulebook" for your island.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We declare our script as a class that extends creative_device.
# Every Verse script that interacts with UEFN devices must do this.
racing_logic := class(creative_device):
# 1. Define the Devices (The Actors)
# We need to tell Verse which devices we are controlling.
# In programming, this is called "Binding" or "Referencing."
# Imagine pointing at a device and saying "You, you're in charge."
#
# These are @editable properties, which means they show up as
# slots in the UEFN editor. You drag your placed devices into
# those slots to connect them. No "Find by name" required.
@editable
StartSpawner : vehicle_spawner_device = vehicle_spawner_device{}
@editable
RespawnTrigger : trigger_device = trigger_device{}
@editable
CrashZone : trigger_device = trigger_device{}
# 2. Define Variables (The State)
Verse Library
verse
01 Device
Manages vehicle spawning and respawn logic triggered by zone intersections and player states.
verse-library/using-rocket-racing-vehicle-spawner-devices-in-fortnite-creative/01-device.verse
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