Verse Library verse

01 Device

Manages vehicle spawning and respawn logic triggered by zone intersections and player states.

verse-library/using-rocket-racing-vehicle-spawner-devices-in-fortnite-creative/01-device.verse

# This is a Verse Script for Rocket Racing Respawning
# Think of this as the "Rulebook" for your island.

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# We declare our script as a class that extends creative_device.
# Every Verse script that interacts with UEFN devices must do this.
racing_logic := class(creative_device):

    # 1. Define the Devices (The Actors)
    # We need to tell Verse which devices we are controlling.
    # In programming, this is called "Binding" or "Referencing."
    # Imagine pointing at a device and saying "You, you're in charge."
    #
    # These are @editable properties, which means they show up as
    # slots in the UEFN editor. You drag your placed devices into
    # those slots to connect them. No "Find by name" required.

    @editable
    StartSpawner : vehicle_spawner_device = vehicle_spawner_device{}

    @editable
    RespawnTrigger : trigger_device = trigger_device{}

    @editable
    CrashZone : trigger_device = trigger_device{}

    # 2. Define Variables (The State)

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