# InfiniteSUV.verse
# A simple script to respawn an SUV instantly when it's destroyed.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# 1. DEFINE THE SCRIPT
# This is the "container" for our logic.
# We name it "infinite_suv_script".
# creative_device is the real base class for all UEFN device scripts.
infinite_suv_script := class(creative_device):
# 2. DEFINE THE DEVICE REFERENCE
# This variable holds the link to the SUV Spawner device.
# '@editable' exposes this field in the UEFN details panel so you can
# drag-and-drop the actual SUV Spawner device onto it in the editor.
# 'suv_spawner_device' is the real Verse type for this device.
@editable
SuvSpawner : suv_spawner_device = suv_spawner_device{}
# 3. INITIALIZATION — OnBegin runs once when the island session starts.
# We use this to subscribe to the events we care about.
OnBegin<override>()<suspends> : void =
# 4. SUBSCRIBE TO THE VEHICLE DESTROYED EVENT
# 'VehicleDestroyedEvent' is the real listenable on suv_spawner_device.
# '.Subscribe()' registers our handler function to be called each time
# the event fires.
SuvSpawner.VehicleDestroyedEvent.Subscribe(HandleVehicleDestroyed)
Verse Library
verse
01 Device
Spawns vehicles and handles destruction events to create an endless driving gauntlet loop.
verse-library/using-suv-spawner-devices-in-fortnite-creative/01-device.verse
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