# This is our main script.
# It connects the trigger to the spawner.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# We create a "Device Table".
# Think of this as a list of devices we control.
# We give them simple names.
ufo_race_manager := class(creative_device):
# The trigger that starts the game
@editable
StartTrigger : trigger_device = trigger_device{}
# The spawner that creates the UFO
# note: ufo_spawner_device is the real Verse type for the UFO Spawner device.
@editable
UfoSpawner : ufo_spawner_device = ufo_spawner_device{}
# OnBegin runs automatically when the game starts.
# This is where we wire up our event listeners.
OnBegin<override>()<suspends> : void =
# This is an "Event".
# An event is a signal. It says "Hey! Something happened!"
# Here, we listen for when the trigger is pressed.
StartTrigger.TriggeredEvent.Subscribe(OnStartTriggered)
# This function runs when the trigger fires.
Verse Library
verse
01 Device
Wires a trigger to activate a spawner and create a UFO vehicle when players start the race.
verse-library/using-ufo-spawner-devices-in-fortnite-creative/01-device.verse
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