Verse Library verse

01 Fragment

Automatically generates a specific vehicle modification item when the island begins and logs success.

verse-library/using-vehicle-mod-items-in-fortnite-creative/01-fragment.verse

# ModSpawner.verse
# This script tells the Vehicle Mod Box Spawner to spawn an Off-Road Tire.

# 1. Define the "Event" (The Trigger)
# In programming, an "event" is something that happens that triggers code to run.
# Think of it like a "When this button is pressed" logic.
# Here, the event is "On Begin Play" — when the island starts.

On Begin Play() event:
    # 2. Define the "Item" (The Loot)
    # We need to specify WHICH mod we want to spawn.
    # Verse uses "Enums" (short for enumerations) to pick from a list.
    # Think of an Enum like a menu where you can only pick one option.
    # VehicleModType is the menu, and OffRoadTire is the option.
    
    chosen_mod: VehicleModType = VehicleModType::OffRoadTire
    
    # 3. Spawn the Item
    # The device itself has a built-in function called "SpawnItem".
    # We call it, passing in our chosen_mod.
    # This is like telling the vending machine: "Give me one Off-Road Tire."
    SpawnItem(chosen_mod)
    
    # 4. Feedback (Optional but fun)
    # Let's print a message to the debug console so we know it worked.
    # Think of this as a "System Message" in the corner of the screen.
    Print("Off-Road Tires have been stocked! Go get 'em.")

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