# ModSpawner.verse
# This script tells the Vehicle Mod Box Spawner to spawn an Off-Road Tire.
# 1. Define the "Event" (The Trigger)
# In programming, an "event" is something that happens that triggers code to run.
# Think of it like a "When this button is pressed" logic.
# Here, the event is "On Begin Play" — when the island starts.
On Begin Play() event:
# 2. Define the "Item" (The Loot)
# We need to specify WHICH mod we want to spawn.
# Verse uses "Enums" (short for enumerations) to pick from a list.
# Think of an Enum like a menu where you can only pick one option.
# VehicleModType is the menu, and OffRoadTire is the option.
chosen_mod: VehicleModType = VehicleModType::OffRoadTire
# 3. Spawn the Item
# The device itself has a built-in function called "SpawnItem".
# We call it, passing in our chosen_mod.
# This is like telling the vending machine: "Give me one Off-Road Tire."
SpawnItem(chosen_mod)
# 4. Feedback (Optional but fun)
# Let's print a message to the debug console so we know it worked.
# Think of this as a "System Message" in the corner of the screen.
Print("Off-Road Tires have been stocked! Go get 'em.")
Verse Library
verse
01 Fragment
Automatically generates a specific vehicle modification item when the island begins and logs success.
verse-library/using-vehicle-mod-items-in-fortnite-creative/01-fragment.verse