# Import the necessary Verse libraries
using /Fortnite.com/Devices
using /Verse.org/Simulate
using /UnrealEngine.com/Temporary/SlateUI
# Define our Main Script
CreateSaloonWelcome = script(
# This is a 'Variable'. Think of it as a label on a box.
# We will store our Trigger device here.
TriggerDevice: TriggerDevice = script()
)
# This is a 'Function'. Think of it as a recipe or a sequence of steps.
# It only runs when called.
OnBegin<override>()<suspends>: void = {
# 'OnBegin' is an 'Event'. It’s like the Battle Bus door opening.
# It happens automatically when the island starts.
# We connect our TriggerDevice to a 'Function' called WhenPlayerEnters.
# This is called 'Binding'. It’s like setting a trap:
# "If player steps here, DO THIS."
TriggerDevice.WhenPlayerEntered.Bind(
func(Player: Player): void {
# This inner function runs when the event triggers.
# 'PrintToScreen' is an API call.
# Think of it as the player getting a text message in their HUD.
Player.PrintToScreen("Welcome to the Saloon! Watch your back.")
# Optional: Play a sound if you have an Audio Device linked
Verse Library
verse
01 Fragment
Triggers a welcome message in player HUD when entering a designated zone for lobby greetings.
verse-library/using-western-galleries-in-fortnite-creative/01-fragment.verse
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