# A keyframe list is a recipe read top to bottom. Each delta says "change
# the transform THIS much, over THIS long." Deltas stack: the entity ends
# each step where the last one left it, then the next step begins from there.
Leg1 := keyframed_movement_delta:
Duration := 2.0
Transform := transform:
Translation := vector3{ Forward := 400.0, Left := 0.0, Up := 0.0 }
Leg2 := keyframed_movement_delta:
Duration := 2.0
Transform := transform:
Translation := vector3{ Forward := 0.0, Left := 400.0, Up := 0.0 }
Verse Library
verse
01 Fragment
Defines sequential directional movement keyframes for entity traversal.
verse-library/verse-anim-patrol-sequence/01-fragment.verse