# The one public material call: swap the whole material on a placed prop.
# (There is NO public per-parameter colour API in build 41.00.)
ApplyPaint(Paint : material) : void =
for (Obj : FindCreativeObjectsWithTag(car_body_tag)):
if (Body := creative_prop[Obj]):
Body.SetMaterial(Paint, ?Index := 0)
Verse Library
verse
01 Fragment
Finds all tagged vehicle body props and applies a new material asset to instantly update their appearance.
verse-library/verse-car-material-colors/01-fragment.verse