# A character broadcasts what it does. Subscribe to react:
Body.JumpedEvent().Subscribe(OnJumped)
OnJumped(Jumper : fort_character) : void =
if (Who := Jumper.GetAgent[]): # bridge body -> agent
Print("a player jumped")
Verse Library
verse
01 Fragment
Listens for player jump events and prints a diagnostic message when triggered.
verse-library/verse-char-events/01-fragment.verse