OnBegin<override>()<suspends> : void =
RoundTimer.SuccessEvent.Subscribe(OnTimerDone)
# Each system listens for the round ending, independently.
RoundEndedEvent.Subscribe(OnUpdateScoreboard)
RoundEndedEvent.Subscribe(OnPlayVictoryMusic)
RoundEndedEvent.Subscribe(OnRestockLoot)
OnUpdateScoreboard() : void =
Print("Scoreboard updated.")
OnPlayVictoryMusic() : void =
Print("Victory music!")
OnRestockLoot() : void =
Print("Loot restocked.")
Verse Library
verse
03 Fragment
Multiple independent systems subscribe to a shared event to avoid tight coupling.
verse-library/verse-events-decoupling/03-fragment.verse