# Hide the entity by turning off its mesh.
(Entity:entity).Hide():void =
if:
Mesh := Entity.GetComponent[mesh_component]
then:
Mesh.Disable()
# Show the entity by turning its mesh back on.
(Entity:entity).Show():void =
if:
Mesh := Entity.GetComponent[mesh_component]
then:
Mesh.Enable()
Verse Library
verse
02 Fragment
Extension methods to toggle an entity mesh visibility on and off.
verse-library/verse-scene-graph-entities-components/02-fragment.verse