# Inside a component, give this entity a particle effect at startup.
# BlowingParticles is a Niagara effect exposed in Assets.digest.verse.
OnBeginSimulation<override>():void =
(super:)OnBeginSimulation()
VFX:particle_system_component = BlowingParticles:
Entity := Entity
AutoPlay := true
Entity.AddComponents(array{VFX})
Verse Library
verse
03 Fragment
Attaches an auto-playing particle system component when simulation begins.
verse-library/verse-scene-graph-entities-components/03-fragment.verse