Verse Library verse

01 Fragment

Manages loading and unloading map cells around the player to optimize performance and prevent PC crashes.

verse-library/world-partition/01-fragment.verse

// This isn't actual Verse, but it explains the logic
function OnPlayerMove(PlayerLocation) {
    // 1. Check which Cell the player is in
    CurrentCell = FindCellAt(PlayerLocation);
    
    // 2. Load nearby Cells (Streaming)
    LoadCellsAround(CurrentCell, Radius=5000);
    
    // 3. Unload distant Cells
    UnloadCellsFarFrom(CurrentCell, Radius=10000);
    
    // 4. Check Data Layers for visibility
    if (DataLayer["Forest_Assets"].IsVisible == false) {
        HideAllObjectsInLayer("Forest_Assets");
    }
}

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