// This isn't actual Verse, but it explains the logic
function OnPlayerMove(PlayerLocation) {
// 1. Check which Cell the player is in
CurrentCell = FindCellAt(PlayerLocation);
// 2. Load nearby Cells (Streaming)
LoadCellsAround(CurrentCell, Radius=5000);
// 3. Unload distant Cells
UnloadCellsFarFrom(CurrentCell, Radius=10000);
// 4. Check Data Layers for visibility
if (DataLayer["Forest_Assets"].IsVisible == false) {
HideAllObjectsInLayer("Forest_Assets");
}
}
Verse Library
verse
01 Fragment
Manages loading and unloading map cells around the player to optimize performance and prevent PC crashes.
verse-library/world-partition/01-fragment.verse