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Manage EZUI Containers With The API Module

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  • <#
        A bare minimum script for building upon the EZUI method of displaying UI
    #>
    
    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    #imports
    using { /UnrealEngine.com/Temporary/UI }
    using { /Fortnite.com/UI }
    using {EZUI}
    
    EZ_UIClass := class () 
    {
    
        EZ_LinkedCreativeDevice<public> : ez_ui_container      # a backreference to the device that created this EZUI class
        EZ_LinkedPlayer<public> : player                       # the player linked to this instance of the EZUI class
        EZ_UI_ID<public> : int                                 # used to control what UI is drawn by EZUI
        
        var IsInitialized<private> : logic = false              # a lock to prevent recreating the canvas after the first execution of Initialize()
        var MainCanvas<private> : canvas = canvas{}             # the canvas that holds all the screen elements and will be added to the PlayerUI

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Last updated 2026-07-26T12:48:41.809610+00:00

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