# Source URL: https://dev.epicgames.com/community/snippets/558p/fortnite-fort-round-gameplay-interface-for-scene-graph-components
# Local doc: epic-docs/community/snippets/558p/fortnite-fort-round-gameplay-interface-for-scene-graph-components.md
using. /Fortnite.com/Game
using. /Verse.org/Concurrency
using. /Verse.org/SceneGraph
using. /Verse.org/Simulation
fort_round_simulate_interface<public> := interface {
var<private> FortRoundManagerSubscriptions<private> : []cancelable = array{}
var<private> _CancelFortRoundGameplayEvent<private> : ?event() = false
var<private> _FortRoundGameplayHandlerTask<private> : ?task(void) = false
var<private> IsFortRoundSimulating<public><final> : logic = false
var<private> _FortRoundStartEvent<private> : ?event() = false
var<private> _FortRoundEndEvent<private> : ?event() = false
IsFortRoundGameplayActive<public><final>()<computes><decides><reads>:void = _FortRoundGameplayHandlerTask?
<# Start listening to Fort Round Events. Calling this before OnAddedToScene will silently fail.
If Fort Round is already running, will trigger the FortRoundSimulate callbacks immediately. #>
StartFortRoundGameplay<public><final>():void = {
SelfComponent := if (_SelfComponent := component[Self]). _SelfComponent else. return
if (not SelfComponent.IsInScene[]). return
if (IsFortRoundSimulating?). OnFortRoundStartInternal()
if (IsFortRoundGameplayActive[]). return
if (FortRoundManager := SelfComponent.Entity.GetFortRoundManager[]) {
InitializeEventsInternal()
# Keeping the Round Subscriptions cached so they do not get garbage collected
set FortRoundManagerSubscriptions = array{
FortRoundManager.SubscribeRoundStarted(OnFortRoundStartInternal)
FortRoundManager.SubscribeRoundEnded(OnFortRoundEndInternal)
}
# Keeping the Task cached so it does not get garbage collected
FortRoundGameplayHandlerTask := spawn { FortRoundGameplayHandler() }
Verse Library
verse
01 Snippet
Interface for integrating Fort Round gameplay simulation lifecycle with UE Scene Graph components.
extracted-snippets/community/snippets/558p/fortnite-fort-round-gameplay-interface-for-scene-graph-components/01-snippet.verse
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