# This code runs when a player steps on the trigger
OnBeginOverlap(Other: Actor): void =
# Check if the other actor is a player
if (Other.IsPlayer() == true):
# Tell the firework to start!
FireworkSystem.Activate()
Verse Library
verse
01 Fragment
Detects player overlap on a trigger zone and activates a firework particle system for visual effects.
verse-library/creating-fireworks-using-niagara-in-unreal-editor-for-fortnite/01-fragment.verse