# This is a simple Verse script
# It does not create the effect.
# It just shows how to use a trigger.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# We define a device called "MagicTrigger"
# This device is like a button on the floor.
MagicTrigger := class(creative_device):
# TriggerDevice is a trigger_device placed in the level.
# Wire this in the UEFN editor to a Trigger Device on your island.
@editable
TriggerDevice : trigger_device = trigger_device{}
# OnBegin runs automatically when the game starts.
OnBegin<override>()<suspends> : void =
# Wait until a player activates the trigger, then print a message.
# trigger_device.TriggeredEvent fires each time the trigger is activated.
loop:
Agent := TriggerDevice.TriggeredEvent.Await()
Print("The magic is happening!")
Verse Library
verse
01 Device
Waits for a trigger device activation, then prints a confirmation message to the console.
verse-library/niagara-quickstart/01-device.verse