# An Animated Mesh device wraps a skeletal mesh + a chosen animation.
# You pick the mesh and the animation in the editor; Verse just runs it.
Statue.Play() # start (or resume) the animation
Statue.Pause() # freeze on the current frame
Statue.PlayReverse() # run it backwards
Verse Library
verse
01 Fragment
Invokes methods to play, pause, or reverse a skeletal mesh animation sequence.
verse-library/verse-skel-animated-mesh/01-fragment.verse