# Orchestrate a multi-beat show on one timeline with a <suspends> function.
RunReveal()<suspends> : void =
Cine.SetPlaybackTime(0.0)
Cine.Play(Agent) # beat 1: the camera flythrough
Cine.StoppedEvent.Await() # WAIT here until the sequence ends
Statue.Play() # beat 2: the skeletal mesh performs
Sleep(3.0) # let it run for 3 seconds
Mannequin.PlayEmote() # beat 3: the host bows
Verse Library
verse
01 Fragment
Plays a cinematic sequence followed by synchronized animation and emote triggers for scripted shows.
verse-library/verse-skel-grand-reveal-capstone/01-fragment.verse