Instant Respawn With Teleporters
using { /Fortnite.com/FortPlayerUtilities }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Game }
using { /Fortnite.com/Devices }
using { /Verse.org/Random }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /UnrealEngine.com/Temporary/Diagnostics }
TeleporterInstantRespawn := class(creative_device):
respawnposition: vector3=vector3{X:= 0.0, Y:= 0.0, Z:= 0.0} # Update to actual respawn coordinates
@editable ElimManager : elimination_manager_device = elimination_manager_device{}
@editable var Teleporter : []teleporter_device = array{}
NowRespawn(Agent: agent)<suspends>:void=
Sleep(0.1)
Agent.Respawn(respawnposition, rotation{})
SelfEliminated(Agent:agent):void=
spawn{NowRespawn(Agent)}
OnBegin<override>()<suspends>:void=
ElimManager.EliminatedEvent.Subscribe(SelfEliminated)