Double Pump Verse Device
Module — 2 files
These files compile together (same module folder).
Double_Pump.verse
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
Double_Pump := class(creative_device):
@editable
PlayerMarker:player_marker_device = player_marker_device{} #Tracks the selected weapon when you shoot
@editable
ItemGranter:item_granter_device = item_granter_device{} #Grants the item you have selected in the device
@editable
ItemRemover:item_remover_device = item_remover_device{} #Removes the weapon you have selected in the device
@editable
PlayerSpawners:[]player_spawner_device = array{} #An array of PlayerSpawners for attaching PlayerMarker to multiple people
OnBegin<override>()<suspends>:void=
for(PlayerSpawner:PlayerSpawners):
PlayerSpawner.SpawnedEvent.Subscribe(OnPlayerSpawned) #Subscribe to the SpawnedEvent on the PlayerSpawners
PlayerMarker.FirstItemValueChangedEvent.Subscribe(OnItemChanged) #Subsctibe to the FirstItemValueChangedEvent on the PlayerMarker
OnItemChanged(Agent : agent):void=
ItemRemover.Remove(Agent) #Remove the weapon from inventory of the Agent
ItemGranter.GrantItem(Agent) #Grant the weapon to inventory of the Agent
OnPlayerSpawned(Agent : agent):void=
PlayerMarker.Attach(Agent) #Attach the PlayerMarker on OnPlayerSpawned
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