Send Players to Lobby Script
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/FortPlayerUtilities }
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
KickPlayer := class(creative_device):
@editable
Trigger : trigger_device = trigger_device{}
OnBegin<override>()<suspends>:void=
Trigger.TriggeredEvent.Subscribe(PlayerCounted)
PlayerCounted(Agent : ?agent) : void =
if(InPlayer := player[Agent?]):
InPlayer.SendToLobby()