Check map value doesn't exist
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
game_device := class(creative_device):
Map: [int]int = map{}
OnBegin<override>()<suspends>:void=
if(not Map[0]). Print("No value")