Eliminated Player UI
using { /Fortnite.com/Devices }
using { /Fortnite.com/UI }
using { /Verse.org/Simulation }
using { /Verse.org/Assets }
using { /Verse.org/Colors }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/UI }
using { /UnrealEngine.com/Temporary/SpatialMath }
manipulation_types := enum{Increment, Decrement, Set}
rank_types := enum{Unranked, Bronze_1, Bronze_2, Bronze_3,
Silver_1, Silver_2, Silver_3, Gold_1, Gold_2, Gold_3,
Platinum_1, Platinum_2, Platinum_3, Diamond_1, Diamond_2, Diamond_3,
Elite, Champion, Unreal}
(RankType:rank_types).GetRankTexture():texture=
case(RankType):
rank_types.Unranked => RankUi.Unranked
rank_types.Bronze_1 => RankUi.Bronze_1
rank_types.Bronze_2 => RankUi.Bronze_2
rank_types.Bronze_3 => RankUi.Bronze_3
rank_types.Silver_1 => RankUi.Silver_1
rank_types.Silver_2 => RankUi.Silver_2
rank_types.Silver_3 => RankUi.Silver_3
rank_types.Gold_1 => RankUi.Gold_1
rank_types.Gold_2 => RankUi.Gold_2
rank_types.Gold_3 => RankUi.Gold_3
rank_types.Platinum_1 => RankUi.Platinum_1
rank_types.Platinum_2 => RankUi.Platinum_2
rank_types.Platinum_3 => RankUi.Platinum_3
rank_types.Diamond_1 => RankUi.Diamond_1
rank_types.Diamond_2 => RankUi.Diamond_2
rank_types.Diamond_3 => RankUi.Diamond_3
rank_types.Elite => RankUi.Elite
rank_types.Champion => RankUi.Champion
rank_types.Unreal => RankUi.Unreal
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