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Random Permutation Picker Device

Module — 2 files
These files compile together (same module folder).
random_permutation_picker_device.verse
using { /Fortnite.com/Devices }
using { /Verse.org/Random }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# The random_permutation_picker device generates a random permutation of
# its Choices and then picks them one at a time, without item repetition, with Pick.
# When the last choice has been picked, a new permutation is generated.
random_permutation_picker_device := class(creative_device):
    @editable
    PickButton:button_device = button_device{}
    # The Choices array is the set of elements to be picked.
    @editable
    var<private> Choices:[]switch_device = array{}
   
    var<private> PickStartIndex<private>:int=0
   
    # Pick one of the Choices, without repetition.
    # The algorithm uses a form of the Fisher-Yates shuffle to generate a random permutation.
    # See https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
    # for a description of the Fisher-Yates shuffle algorithm.
    Pick<public>()<transacts><decides>:switch_device=
        # Imagine a hat with all the Choices in it.
        # The hat is full at the start of the permutation.
        # PickStartIndex is the index of the first element in the hat.
        # We pick an element from the hat, remove it from the hat, and return it.
        # When the hat is empty, we refill it and start a new permutation.

        # Generate a random integer between PickStartIndex and Choices.Length-1, inclusive.
        # This is the index of the element to be picked.
        PickedIndex := GetRandomInt(PickStartIndex, Choices.Length-1)
        # Select the element at PickedIndex. We'll swap it with the element at PickStartIndex and return it.
        PickedElement := Choices[PickedIndex]
        # Swap the element at PickStartIndex with the element at PickedIndex.
        # This "removes" the PickedElement from the hat, so it won't be picked again in this permutation.
        set Choices[PickedIndex] = Choices[PickStartIndex]
        # The element at PickStartIndex stays in the hat, so it can still be picked.
        set Choices[PickStartIndex] = PickedElement
        # Increment PickStartIndex. This "removes" the picked element from the hat.
        set PickStartIndex += 1
        # If PickStartIndex is greater than or equal to Choices.Length (no more Choices to pick),
        # reset it to 0.
        if (PickStartIndex >= Choices.Length):
            # This "refills" the hat to start a new permutation.
            set PickStartIndex = 0
        # Return the picked element.
        PickedElement

    OnBegin<override>()<suspends>:void=
        # This is how you could use the random_permutation_picker_device.
        # Here, we use the PickButton to pick a switch_device from the Choices array.
        loop:
            Agent := PickButton.InteractedWithEvent.Await()
            if (Picked := Pick[]):
                Picked.ToggleState(Agent)
file_2.verse
Begin Map
   Begin Level
      Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ButtonMesh_GEN_VARIABLE'
            Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MI_MilitarySwitch_0-D71939BC119E79E5"
               Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MI_MilitarySwitch_0-D71939BC119E79E5EditorOnlyData"
               End Object
            End Object
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:RangeSphere_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
         End Object
         Begin Object Name="StaticMeshComponent0"
            OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.OnPhysicsStateChanged)
            RelativeLocation=(X=-384.000000,Y=-256.000000,Z=128.000032)
            RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="Visualization Scale"
            TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="PulseColorTL"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="EmissiveColorLerpTL"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="ButtonMesh"
            Begin Object Name="MI_MilitarySwitch_0-D71939BC119E79E5"
               Begin Object Name="MI_MilitarySwitch_0-D71939BC119E79E5EditorOnlyData"
               End Object
               Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
               VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
               EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-D71939BC119E79E5EditorOnlyData"'
               LightingGuid=4E46F2CE49B4063F855FFFBAA57672C6
            End Object
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-D71939BC119E79E5"'
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Creative_UseRestriction_Component"
            MinigameLogic="FortMinigameLogic"
            Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SphereCollision"
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            bAbsoluteScale=True
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Doorbell"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameLogic"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="CustomMesh"),(PropertyName="Delay",PropertyData="0.000000"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="Interaction Text"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Button2"),(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="TimesCanTrigger",PropertyData="0"),(PropertyName="TriggerSound",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DisableWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenInteractedWithTrigger"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortActorMetadataComponent"
            TemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
         End Object
         ButtonMesh="ButtonMesh"
         RangeSphere="RangeSphere"
         Creative_UseRestriction_Component="Creative_UseRestriction_Component"
         VisibleInGameComponent="VisibleInGameComponent"
         SphereCollision="SphereCollision"
         Doorbell="Doorbell"
         FortMinigameLogic="FortMinigameLogic"
         ToyOptionsComponent="ToyOptionsComponent"
         DisableWhenReceived="DisableWhenReceived"
         EnableWhenReceived="EnableWhenReceived"
         WhenInteractedWithTrigger="WhenInteractedWithTrigger"
         Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
         PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
         EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
         CurrentState=NewEnumerator0
         StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
         EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
         Visualization Radius Last=0.010000
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         CullDistance=2800.000000
         DataVersion=1
         SavedActorGuid=FDAD91924244998A6E5EF18CD4D5EB1E
         ActorTemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
         LabelOverride="Button2"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="Button2"
      End Actor
      Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
         End Object
         Begin Object Name="StaticMeshComponent0"
            StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475.OnPhysicsStateChanged)
            RelativeLocation=(X=64.000000,Y=-320.000000,Z=128.000000)
            RelativeRotation=(Pitch=0.000000,Yaw=-89.999999,Roll=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="Timeline_0"
            TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CheckStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SaveStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="LoadStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToggleWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TurnOffWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TurnOnWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DisableWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CreativeProxyManager"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="OnStateSaveTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="IfOffWhenCheckedTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="IfOnWhenCheckedTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortCreativePersistenceComponentBase"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SphereCollision"
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Creative_UseRestriction_Component"
            MinigameLogic="FortMinigameProgress"
            Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="AudioComponent"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenStateChangeTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenTurnedOffTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenTurnedOnTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            VisibleSceneComponents(0)="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnabledComponent"
            EnabledDuringPlayMode=True
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameProgress"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Default"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch5"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Majority"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="False"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText"),(PropertyName="TurnOnText"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="False"),(PropertyName="VisibleDuringGame",PropertyData="True")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortActorMetadataComponent"
            TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
         End Object
         ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
         ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
         CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
         SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
         LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
         ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
         TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
         TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
         DisableWhenReceivingFrom="DisableWhenReceivingFrom"
         EnableWhenReceivingFrom="EnableWhenReceivingFrom"
         RangeSphere="RangeSphere"
         CreativeProxyManager="CreativeProxyManager"
         OnStateSaveTransmitOn="OnStateSaveTransmitOn"
         IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
         IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
         FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
         SphereCollision="SphereCollision"
         Creative_UseRestriction_Component="Creative_UseRestriction_Component"
         AudioComponent="AudioComponent"
         WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
         WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
         WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
         Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
         VisualizationRadiusLast=0.010000
         bMigratedPersistence=True
         VisibleInGameComponent="VisibleInGameComponent"
         EnabledComponent="EnabledComponent"
         FortMinigameProgress="FortMinigameProgress"
         ToyOptionsComponent="ToyOptionsComponent"
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         CullDistance=2800.000000
         DataVersion=1
         SavedActorGuid=92000B944C2021E051A37CA127F689A7
         ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
         PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
         LabelOverride="Switch5"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="Switch5"
      End Actor
      Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
         End Object
         Begin Object Name="StaticMeshComponent0"
            StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474.OnPhysicsStateChanged)
            RelativeLocation=(X=0.000000,Y=-320.000000,Z=128.000000)
            RelativeRotation=(Pitch=0.000000,Yaw=-89.999999,Roll=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="Timeline_0"
            TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CheckStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SaveStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="LoadStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToggleWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TurnOffWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TurnOnWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DisableWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CreativeProxyManager"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="OnStateSaveTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="IfOffWhenCheckedTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="IfOnWhenCheckedTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortCreativePersistenceComponentBase"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SphereCollision"
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Creative_UseRestriction_Component"
            MinigameLogic="FortMinigameProgress"
            Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="AudioComponent"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenStateChangeTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenTurnedOffTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenTurnedOnTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            VisibleSceneComponents(0)="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnabledComponent"
            EnabledDuringPlayMode=True
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameProgress"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Default"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch4"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Majority"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="False"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText"),(PropertyName="TurnOnText"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="False"),(PropertyName="VisibleDuringGame",PropertyData="True")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortActorMetadataComponent"
            TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
         End Object
         ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
         ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
         CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
         SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
         LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
         ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
         TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
         TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
         DisableWhenReceivingFrom="DisableWhenReceivingFrom"
         EnableWhenReceivingFrom="EnableWhenReceivingFrom"
         RangeSphere="RangeSphere"
         CreativeProxyManager="CreativeProxyManager"
         OnStateSaveTransmitOn="OnStateSaveTransmitOn"
         IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
         IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
         FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
         SphereCollision="SphereCollision"
         Creative_UseRestriction_Component="Creative_UseRestriction_Component"
         AudioComponent="AudioComponent"
         WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
         WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
         WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
         Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
         VisualizationRadiusLast=0.010000
         bMigratedPersistence=True
         VisibleInGameComponent="VisibleInGameComponent"
         EnabledComponent="EnabledComponent"
         FortMinigameProgress="FortMinigameProgress"
         ToyOptionsComponent="ToyOptionsComponent"
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         CullDistance=2800.000000
         DataVersion=1
         SavedActorGuid=9A16A37642E279626EB808A84018833A
         ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
         PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
         LabelOverride="Switch4"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="Switch4"
      End Actor
      Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ButtonMesh_GEN_VARIABLE'
            Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MI_MilitarySwitch_0-90EF2AC0119E79E5"
               Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MI_MilitarySwitch_0-90EF2AC0119E79E5EditorOnlyData"
               End Object
            End Object
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:RangeSphere_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
         End Object
         Begin Object Name="StaticMeshComponent0"
            OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.OnPhysicsStateChanged)
            RelativeLocation=(X=-64.000000,Y=-128.000000,Z=128.000015)
            RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="Visualization Scale"
            TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="PulseColorTL"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="EmissiveColorLerpTL"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="ButtonMesh"
            Begin Object Name="MI_MilitarySwitch_0-90EF2AC0119E79E5"
               Begin Object Name="MI_MilitarySwitch_0-90EF2AC0119E79E5EditorOnlyData"
               End Object
               Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
               VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
               EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-90EF2AC0119E79E5EditorOnlyData"'
               LightingGuid=E260CF694FA1ACDCEF6415A3BEBB6B05
            End Object
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-90EF2AC0119E79E5"'
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Creative_UseRestriction_Component"
            MinigameLogic="FortMinigameLogic"
            Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SphereCollision"
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            bAbsoluteScale=True
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Doorbell"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameLogic"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="CustomMesh"),(PropertyName="Delay",PropertyData="0.000000"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="Interaction Text"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Button"),(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="TimesCanTrigger",PropertyData="0"),(PropertyName="TriggerSound",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DisableWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenInteractedWithTrigger"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortActorMetadataComponent"
            TemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
         End Object
         ButtonMesh="ButtonMesh"
         RangeSphere="RangeSphere"
         Creative_UseRestriction_Component="Creative_UseRestriction_Component"
         VisibleInGameComponent="VisibleInGameComponent"
         SphereCollision="SphereCollision"
         Doorbell="Doorbell"
         FortMinigameLogic="FortMinigameLogic"
         ToyOptionsComponent="ToyOptionsComponent"
         DisableWhenReceived="DisableWhenReceived"
         EnableWhenReceived="EnableWhenReceived"
         WhenInteractedWithTrigger="WhenInteractedWithTrigger"
         Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
         PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
         EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
         CurrentState=NewEnumerator0
         StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
         EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
         Visualization Radius Last=0.010000
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         CullDistance=2800.000000
         DataVersion=1
         SavedActorGuid=EB3245724C20810B7CF710B23501BFCF
         ActorTemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
         LabelOverride="Button"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="Button"
      End Actor
      Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
         End Object
         Begin Object Name="StaticMeshComponent0"
            StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472.OnPhysicsStateChanged)
            RelativeLocation=(X=-128.000000,Y=-320.000000,Z=128.000000)
            RelativeRotation=(Pitch=0.000000,Yaw=-89.999999,Roll=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CheckStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SaveStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="LoadStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToggleWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TurnOffWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TurnOnWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DisableWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CreativeProxyManager"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="OnStateSaveTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="IfOffWhenCheckedTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="IfOnWhenCheckedTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortCreativePersistenceComponentBase"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SphereCollision"
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Creative_UseRestriction_Component"
            MinigameLogic="FortMinigameProgress"
            Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="AudioComponent"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenStateChangeTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Timeline_0"
            TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="WhenTurnedOffTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenTurnedOnTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            VisibleSceneComponents(0)="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnabledComponent"
            EnabledDuringPlayMode=True
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameProgress"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Default"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch2"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Majority"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="False"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText"),(PropertyName="TurnOnText"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="False"),(PropertyName="VisibleDuringGame",PropertyData="True")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortActorMetadataComponent"
            TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
         End Object
         ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
         ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
         CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
         SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
         LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
         ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
         TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
         TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
         DisableWhenReceivingFrom="DisableWhenReceivingFrom"
         EnableWhenReceivingFrom="EnableWhenReceivingFrom"
         RangeSphere="RangeSphere"
         CreativeProxyManager="CreativeProxyManager"
         OnStateSaveTransmitOn="OnStateSaveTransmitOn"
         IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
         IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
         FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
         SphereCollision="SphereCollision"
         Creative_UseRestriction_Component="Creative_UseRestriction_Component"
         AudioComponent="AudioComponent"
         WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
         WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
         WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
         Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
         VisualizationRadiusLast=0.010000
         bMigratedPersistence=True
         VisibleInGameComponent="VisibleInGameComponent"
         EnabledComponent="EnabledComponent"
         FortMinigameProgress="FortMinigameProgress"
         ToyOptionsComponent="ToyOptionsComponent"
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         CullDistance=2800.000000
         DataVersion=1
         SavedActorGuid=5F3D3B504C0CD95515EE59BFD3099491
         ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
         PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
         LabelOverride="Switch2"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="Switch2"
      End Actor
      Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2033157471 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
         End Object
         Begin Object Name="StaticMeshComponent0"
            StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2033157471.OnPhysicsStateChanged)
            RelativeLocation=(X=-192.000000,Y=-320.000000,Z=128.000000)
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         Begin Object Name="BoundingBoxComponent"
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         Begin Object Name="Timeline_0"
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         Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
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         Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
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         Begin Object Name="CheckStateWhenReceivingFrom"
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         Begin Object Name="SaveStateWhenReceivingFrom"
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         Begin Object Name="LoadStateWhenReceivingFrom"
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         Begin Object Name="ToggleWhenReceivingFrom"
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         Begin Object Name="TurnOffWhenReceivingFrom"
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            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TurnOnWhenReceivingFrom"
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            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DisableWhenReceivingFrom"
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            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableWhenReceivingFrom"
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            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
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            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CreativeProxyManager"
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            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="OnStateSaveTransmitOn"
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            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="IfOffWhenCheckedTransmitOn"
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            CreationMethod=SimpleConstructionScript
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         Begin Object Name="IfOnWhenCheckedTransmitOn"
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            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortCreativePersistenceComponentBase"
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            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SphereCollision"
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            BodyInstance=(MaxAngularVelocity=3599.999756)
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            CreationMethod=SimpleConstructionScript
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         Begin Object Name="Creative_UseRestriction_Component"
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            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
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         Begin Object Name="AudioComponent"
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            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
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         Begin Object Name="WhenStateChangeTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenTurnedOffTransmitOn"
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            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenTurnedOnTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            VisibleSceneComponents(0)="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
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         Begin Object Name="EnabledComponent"
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            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameProgress"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
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            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
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         Begin Object Name="FortActorMetadataComponent"
            TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
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         ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
         ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
         CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
         SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
         LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
         ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
         TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
         TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
         DisableWhenReceivingFrom="DisableWhenReceivingFrom"
         EnableWhenReceivingFrom="EnableWhenReceivingFrom"
         RangeSphere="RangeSphere"
         CreativeProxyManager="CreativeProxyManager"
         OnStateSaveTransmitOn="OnStateSaveTransmitOn"
         IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
         IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
         FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
         SphereCollision="SphereCollision"
         Creative_UseRestriction_Component="Creative_UseRestriction_Component"
         AudioComponent="AudioComponent"
         WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
         WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
         WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
         Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
         VisualizationRadiusLast=0.010000
         bMigratedPersistence=True
         VisibleInGameComponent="VisibleInGameComponent"
         EnabledComponent="EnabledComponent"
         FortMinigameProgress="FortMinigameProgress"
         ToyOptionsComponent="ToyOptionsComponent"
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         CullDistance=2800.000000
         DataVersion=1
         SavedActorGuid=9EEC0ECB483C3495EF36EA9A6DC01D86
         ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
         PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
         LabelOverride="Switch"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="Switch"
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      Begin Actor Class=/CRD_VerseDevices/VerseDevice.VerseDevice_C Name=VerseDevice_C_UAID_E04F43E60E674B7001_1217517652 Archetype=/CRD_VerseDevices/VerseDevice.VerseDevice_C'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:BoundingBoxComponent'
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         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:EditorOnlyStaticMeshComponent'
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         Begin Object Class=/EDCSnippets/_Verse/random_permutation_picker_device.random_permutation_picker_device Name="random_permutation_picker_device_0"
            Begin Object Class=/CreativeCoreDevices/_Verse/button_device.button_device Name="__verse_0xCCB04E80_PickButton" Archetype=/CreativeCoreDevices/_Verse/button_device.button_device'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton'
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0x15332F17_InteractedWithEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0x15332F17_InteractedWithEvent'
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               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x5BDC7A5C_EnableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0x5BDC7A5C_EnableFunction'
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               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xC9184E23_DisableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0xC9184E23_DisableFunction'
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               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float Name="__verse_0xCBB0A2D8_GetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0xCBB0A2D8_GetInteractionTimeFunction'
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               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int Name="__verse_0x0C270D17_GetTriggerCountRemainingFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0x0C270D17_GetTriggerCountRemainingFunction'
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               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int Name="__verse_0xE6384AD1_GetMaxTriggerCountFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0xE6384AD1_GetMaxTriggerCountFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_string Name="__verse_0xBDF02105_GetInteractionTextFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_string'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0xBDF02105_GetInteractionTextFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float Name="__verse_0xAFBDB521_SetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0xAFBDB521_SetInteractionTimeFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_int Name="__verse_0x82355D28_SetMaxTriggerCountFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_int'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0x82355D28_SetMaxTriggerCountFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_string Name="__verse_0xD9FD36FC_SetInteractionTextFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_string'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0xD9FD36FC_SetInteractionTextFunction'
               End Object
            End Object
            Begin Object Class=/CRD_Switch/_Verse/switch_device.switch_device Name="switch_device_0"
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0x80CCB06A_TurnedOnEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x80CCB06A_TurnedOnEvent'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0xE91DA554_TurnedOffEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xE91DA554_TurnedOffEvent'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void Name="__verse_0x1C527620_StateSaveEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x1C527620_StateSaveEvent'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void Name="__verse_0x76169730_IfOffWhenCheckedEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x76169730_IfOffWhenCheckedEvent'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void Name="__verse_0x83446AF2_IfOnWhenCheckedEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x83446AF2_IfOnWhenCheckedEvent'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void Name="__verse_0x94288E16_StateChangesEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x94288E16_StateChangesEvent'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x0077D7C2_ClearPersistenceDataFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x0077D7C2_ClearPersistenceDataFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x5BDC7A5C_EnableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x5BDC7A5C_EnableFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x6DE31599_TurnOffFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x6DE31599_TurnOffFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x8CC7E586_ToggleStateFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x8CC7E586_ToggleStateFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xB5FB9BD9_SaveStateFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xB5FB9BD9_SaveStateFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xBD9DF46A_LoadStateFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xBD9DF46A_LoadStateFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xC04D2DA1_CheckStateFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xC04D2DA1_CheckStateFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xC9184E23_DisableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xC9184E23_DisableFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xCF68982E_TurnOnFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xCF68982E_TurnOnFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xF45BC08B_ClearAllPersistenceDataFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xF45BC08B_ClearAllPersistenceDataFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float Name="__verse_0xCBB0A2D8_GetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xCBB0A2D8_GetInteractionTimeFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_logic Name="__verse_0x34C1EAD5_IsStatePerAgentFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_logic'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0x34C1EAD5_IsStatePerAgentFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float Name="__verse_0xAFBDB521_SetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xAFBDB521_SetInteractionTimeFunction'
               End Object
               Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_params_by_type_const Name="__verse_0xFA549FDA_GetCurrentStateFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_params_by_type_const'/CRD_Switch/_Verse/switch_device.Default__switch_device:__verse_0xFA549FDA_GetCurrentStateFunction'
               End Object
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            __verse_0xEAC73ECC__L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnBegin__Internal=random_permutation_picker_device_0._L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnBegin__Internal
            __verse_0x3DFFEDE4__L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnEnd=random_permutation_picker_device_0._L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnEnd
            __verse_0x6B57E438__L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform=random_permutation_picker_device_0._L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform
         End Object
         Begin Object Name="EnabledComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="Enabled at Game Start",PropertyData="True"),(PropertyName="LabelOverride",PropertyData="random permutation picker device"),(PropertyName="VisibleInGame",PropertyData="True")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortActorMetadataComponent"
            TemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#2094026022"
         End Object
         EnabledComponent="EnabledComponent"
         VisibleInGameComponent="VisibleInGameComponent"
         ToyOptionsComponent="ToyOptionsComponent"
         Script=/EDCSnippets/_Verse/random_permutation_picker_device.random_permutation_picker_device'"random_permutation_picker_device_0"'
         ScriptClassPath="/EDCSnippets/_Verse/random_permutation_picker_device.random_permutation_picker_device"
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         CullDistance=13279.437500
         DataVersion=1
         ComponentTypesWhitelistedForReplication(2)=/Script/CoreUObject.Class'"/Script/FortniteGame.FortActorOptionsComponent"'
         SavedActorGuid=000000000000000000000000704E1155
         ActorTemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#2094026022"
         LabelOverride="random permutation picker device"
         RootComponent="StaticMeshComponent0"
         ActorLabel="random permutation picker device"
      End Actor
      Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
         End Object
         Begin Object Name="StaticMeshComponent0"
            StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473.OnPhysicsStateChanged)
            RelativeLocation=(X=-64.000000,Y=-320.000000,Z=128.000000)
            RelativeRotation=(Pitch=0.000000,Yaw=-89.999999,Roll=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="Timeline_0"
            TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CheckStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SaveStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="LoadStateWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToggleWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TurnOffWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TurnOnWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DisableWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableWhenReceivingFrom"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CreativeProxyManager"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="OnStateSaveTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="IfOffWhenCheckedTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="IfOnWhenCheckedTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortCreativePersistenceComponentBase"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SphereCollision"
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Creative_UseRestriction_Component"
            MinigameLogic="FortMinigameProgress"
            Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="AudioComponent"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenStateChangeTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenTurnedOffTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenTurnedOnTransmitOn"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            VisibleSceneComponents(0)="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnabledComponent"
            EnabledDuringPlayMode=True
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameProgress"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Default"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch3"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Majority"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="False"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText"),(PropertyName="TurnOnText"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="False"),(PropertyName="VisibleDuringGame",PropertyData="True")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortActorMetadataComponent"
            TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
         End Object
         ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
         ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
         CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
         SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
         LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
         ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
         TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
         TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
         DisableWhenReceivingFrom="DisableWhenReceivingFrom"
         EnableWhenReceivingFrom="EnableWhenReceivingFrom"
         RangeSphere="RangeSphere"
         CreativeProxyManager="CreativeProxyManager"
         OnStateSaveTransmitOn="OnStateSaveTransmitOn"
         IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
         IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
         FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
         SphereCollision="SphereCollision"
         Creative_UseRestriction_Component="Creative_UseRestriction_Component"
         AudioComponent="AudioComponent"
         WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
         WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
         WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
         Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
         VisualizationRadiusLast=0.010000
         bMigratedPersistence=True
         VisibleInGameComponent="VisibleInGameComponent"
         EnabledComponent="EnabledComponent"
         FortMinigameProgress="FortMinigameProgress"
         ToyOptionsComponent="ToyOptionsComponent"
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         CullDistance=2800.000000
         DataVersion=1
         SavedActorGuid=5DFE6F1A4C847148A99BD9B2B9E0A1B9
         ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
         PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
         LabelOverride="Switch3"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="Switch3"
      End Actor
   End Level
Begin Surface
End Surface
End Map
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    Created by a member of the Epic Games community. Rights remain with the original author, under Epic's community content terms. Terms ↗

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    Last updated Jun 23, 2026
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