Random Permutation Picker Device
Module — 2 files
These files compile together (same module folder).
random_permutation_picker_device.verse
using { /Fortnite.com/Devices }
using { /Verse.org/Random }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# The random_permutation_picker device generates a random permutation of
# its Choices and then picks them one at a time, without item repetition, with Pick.
# When the last choice has been picked, a new permutation is generated.
random_permutation_picker_device := class(creative_device):
@editable
PickButton:button_device = button_device{}
# The Choices array is the set of elements to be picked.
@editable
var<private> Choices:[]switch_device = array{}
var<private> PickStartIndex<private>:int=0
# Pick one of the Choices, without repetition.
# The algorithm uses a form of the Fisher-Yates shuffle to generate a random permutation.
# See https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
# for a description of the Fisher-Yates shuffle algorithm.
Pick<public>()<transacts><decides>:switch_device=
# Imagine a hat with all the Choices in it.
# The hat is full at the start of the permutation.
# PickStartIndex is the index of the first element in the hat.
# We pick an element from the hat, remove it from the hat, and return it.
# When the hat is empty, we refill it and start a new permutation.
# Generate a random integer between PickStartIndex and Choices.Length-1, inclusive.
# This is the index of the element to be picked.
PickedIndex := GetRandomInt(PickStartIndex, Choices.Length-1)
# Select the element at PickedIndex. We'll swap it with the element at PickStartIndex and return it.
PickedElement := Choices[PickedIndex]
# Swap the element at PickStartIndex with the element at PickedIndex.
# This "removes" the PickedElement from the hat, so it won't be picked again in this permutation.
set Choices[PickedIndex] = Choices[PickStartIndex]
# The element at PickStartIndex stays in the hat, so it can still be picked.
set Choices[PickStartIndex] = PickedElement
# Increment PickStartIndex. This "removes" the picked element from the hat.
set PickStartIndex += 1
# If PickStartIndex is greater than or equal to Choices.Length (no more Choices to pick),
# reset it to 0.
if (PickStartIndex >= Choices.Length):
# This "refills" the hat to start a new permutation.
set PickStartIndex = 0
# Return the picked element.
PickedElement
OnBegin<override>()<suspends>:void=
# This is how you could use the random_permutation_picker_device.
# Here, we use the PickButton to pick a switch_device from the Choices array.
loop:
Agent := PickButton.InteractedWithEvent.Await()
if (Picked := Pick[]):
Picked.ToggleState(Agent)
file_2.verse
Begin Map
Begin Level
Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ButtonMesh_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MI_MilitarySwitch_0-D71939BC119E79E5"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MI_MilitarySwitch_0-D71939BC119E79E5EditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.OnPhysicsStateChanged)
RelativeLocation=(X=-384.000000,Y=-256.000000,Z=128.000032)
RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Visualization Scale"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="PulseColorTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="EmissiveColorLerpTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1227659654"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ButtonMesh"
Begin Object Name="MI_MilitarySwitch_0-D71939BC119E79E5"
Begin Object Name="MI_MilitarySwitch_0-D71939BC119E79E5EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-D71939BC119E79E5EditorOnlyData"'
LightingGuid=4E46F2CE49B4063F855FFFBAA57672C6
End Object
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-D71939BC119E79E5"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameLogic"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
bAbsoluteScale=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Doorbell"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="CustomMesh"),(PropertyName="Delay",PropertyData="0.000000"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="Interaction Text"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Button2"),(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="TimesCanTrigger",PropertyData="0"),(PropertyName="TriggerSound",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenInteractedWithTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
End Object
ButtonMesh="ButtonMesh"
RangeSphere="RangeSphere"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
VisibleInGameComponent="VisibleInGameComponent"
SphereCollision="SphereCollision"
Doorbell="Doorbell"
FortMinigameLogic="FortMinigameLogic"
ToyOptionsComponent="ToyOptionsComponent"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
WhenInteractedWithTrigger="WhenInteractedWithTrigger"
Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
CurrentState=NewEnumerator0
StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
Visualization Radius Last=0.010000
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=FDAD91924244998A6E5EF18CD4D5EB1E
ActorTemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
LabelOverride="Button2"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Button2"
End Actor
Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475.OnPhysicsStateChanged)
RelativeLocation=(X=64.000000,Y=-320.000000,Z=128.000000)
RelativeRotation=(Pitch=0.000000,Yaw=-89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Timeline_0"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CheckStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SaveStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LoadStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToggleWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOffWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOnWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeProxyManager"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStateSaveTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOffWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOnWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortCreativePersistenceComponentBase"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameProgress"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="AudioComponent"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenStateChangeTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOffTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOnTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
EnabledDuringPlayMode=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Default"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch5"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Majority"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="False"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText"),(PropertyName="TurnOnText"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="False"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
End Object
ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
DisableWhenReceivingFrom="DisableWhenReceivingFrom"
EnableWhenReceivingFrom="EnableWhenReceivingFrom"
RangeSphere="RangeSphere"
CreativeProxyManager="CreativeProxyManager"
OnStateSaveTransmitOn="OnStateSaveTransmitOn"
IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
SphereCollision="SphereCollision"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
AudioComponent="AudioComponent"
WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
VisualizationRadiusLast=0.010000
bMigratedPersistence=True
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=92000B944C2021E051A37CA127F689A7
ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
LabelOverride="Switch5"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Switch5"
End Actor
Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474.OnPhysicsStateChanged)
RelativeLocation=(X=0.000000,Y=-320.000000,Z=128.000000)
RelativeRotation=(Pitch=0.000000,Yaw=-89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Timeline_0"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2054271474"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CheckStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SaveStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LoadStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToggleWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOffWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOnWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeProxyManager"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStateSaveTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOffWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOnWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortCreativePersistenceComponentBase"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameProgress"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="AudioComponent"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenStateChangeTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOffTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOnTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
EnabledDuringPlayMode=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Default"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch4"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Majority"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="False"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText"),(PropertyName="TurnOnText"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="False"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
End Object
ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
DisableWhenReceivingFrom="DisableWhenReceivingFrom"
EnableWhenReceivingFrom="EnableWhenReceivingFrom"
RangeSphere="RangeSphere"
CreativeProxyManager="CreativeProxyManager"
OnStateSaveTransmitOn="OnStateSaveTransmitOn"
IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
SphereCollision="SphereCollision"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
AudioComponent="AudioComponent"
WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
VisualizationRadiusLast=0.010000
bMigratedPersistence=True
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=9A16A37642E279626EB808A84018833A
ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
LabelOverride="Switch4"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Switch4"
End Actor
Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ButtonMesh_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MI_MilitarySwitch_0-90EF2AC0119E79E5"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MI_MilitarySwitch_0-90EF2AC0119E79E5EditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.OnPhysicsStateChanged)
RelativeLocation=(X=-64.000000,Y=-128.000000,Z=128.000015)
RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Visualization Scale"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="PulseColorTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="EmissiveColorLerpTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E674B7001_1226564653"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ButtonMesh"
Begin Object Name="MI_MilitarySwitch_0-90EF2AC0119E79E5"
Begin Object Name="MI_MilitarySwitch_0-90EF2AC0119E79E5EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-90EF2AC0119E79E5EditorOnlyData"'
LightingGuid=E260CF694FA1ACDCEF6415A3BEBB6B05
End Object
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-90EF2AC0119E79E5"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameLogic"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
bAbsoluteScale=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Doorbell"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="CustomMesh"),(PropertyName="Delay",PropertyData="0.000000"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="Interaction Text"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Button"),(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="TimesCanTrigger",PropertyData="0"),(PropertyName="TriggerSound",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenInteractedWithTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
End Object
ButtonMesh="ButtonMesh"
RangeSphere="RangeSphere"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
VisibleInGameComponent="VisibleInGameComponent"
SphereCollision="SphereCollision"
Doorbell="Doorbell"
FortMinigameLogic="FortMinigameLogic"
ToyOptionsComponent="ToyOptionsComponent"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
WhenInteractedWithTrigger="WhenInteractedWithTrigger"
Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
CurrentState=NewEnumerator0
StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
Visualization Radius Last=0.010000
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=EB3245724C20810B7CF710B23501BFCF
ActorTemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
LabelOverride="Button"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Button"
End Actor
Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472.OnPhysicsStateChanged)
RelativeLocation=(X=-128.000000,Y=-320.000000,Z=128.000000)
RelativeRotation=(Pitch=0.000000,Yaw=-89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CheckStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SaveStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LoadStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToggleWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOffWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOnWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeProxyManager"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStateSaveTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOffWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOnWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortCreativePersistenceComponentBase"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameProgress"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="AudioComponent"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenStateChangeTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Timeline_0"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2051103472"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="WhenTurnedOffTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOnTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
EnabledDuringPlayMode=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Default"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch2"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Majority"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="False"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText"),(PropertyName="TurnOnText"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="False"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
End Object
ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
DisableWhenReceivingFrom="DisableWhenReceivingFrom"
EnableWhenReceivingFrom="EnableWhenReceivingFrom"
RangeSphere="RangeSphere"
CreativeProxyManager="CreativeProxyManager"
OnStateSaveTransmitOn="OnStateSaveTransmitOn"
IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
SphereCollision="SphereCollision"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
AudioComponent="AudioComponent"
WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
VisualizationRadiusLast=0.010000
bMigratedPersistence=True
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=5F3D3B504C0CD95515EE59BFD3099491
ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
LabelOverride="Switch2"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Switch2"
End Actor
Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2033157471 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2033157471.OnPhysicsStateChanged)
RelativeLocation=(X=-192.000000,Y=-320.000000,Z=128.000000)
RelativeRotation=(Pitch=0.000000,Yaw=-89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Timeline_0"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2033157471.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2033157471.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2033157471"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CheckStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SaveStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LoadStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToggleWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOffWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOnWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeProxyManager"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStateSaveTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOffWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOnWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortCreativePersistenceComponentBase"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameProgress"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="AudioComponent"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenStateChangeTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOffTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOnTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
EnabledDuringPlayMode=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Default"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Majority"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="False"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText"),(PropertyName="TurnOnText"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="False"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
End Object
ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
DisableWhenReceivingFrom="DisableWhenReceivingFrom"
EnableWhenReceivingFrom="EnableWhenReceivingFrom"
RangeSphere="RangeSphere"
CreativeProxyManager="CreativeProxyManager"
OnStateSaveTransmitOn="OnStateSaveTransmitOn"
IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
SphereCollision="SphereCollision"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
AudioComponent="AudioComponent"
WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
VisualizationRadiusLast=0.010000
bMigratedPersistence=True
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=9EEC0ECB483C3495EF36EA9A6DC01D86
ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
LabelOverride="Switch"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Switch"
End Actor
Begin Actor Class=/CRD_VerseDevices/VerseDevice.VerseDevice_C Name=VerseDevice_C_UAID_E04F43E60E674B7001_1217517652 Archetype=/CRD_VerseDevices/VerseDevice.VerseDevice_C'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/EDCSnippets/_Verse/random_permutation_picker_device.random_permutation_picker_device Name="random_permutation_picker_device_0"
Begin Object Class=/CreativeCoreDevices/_Verse/button_device.button_device Name="__verse_0xCCB04E80_PickButton" Archetype=/CreativeCoreDevices/_Verse/button_device.button_device'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton'
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0x15332F17_InteractedWithEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0x15332F17_InteractedWithEvent'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x5BDC7A5C_EnableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/random_permutation_picker_device.Default__random_permutation_picker_device:__verse_0xCCB04E80_PickButton.__verse_0x5BDC7A5C_EnableFunction'
End Object
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__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x1C527620_StateSaveEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
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Begin Object Name="switch_device_1"
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__verse_0x8DE7DBE5_Await=__verse_0xE91DA554_TurnedOffEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0xE91DA554_TurnedOffEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
__verse_0x8DE7DBE5_Await=__verse_0xE91DA554_TurnedOffEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0xE91DA554_TurnedOffEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
End Object
Begin Object Name="__verse_0x1C527620_StateSaveEvent"
__verse_0x8DE7DBE5_Await=__verse_0x1C527620_StateSaveEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x1C527620_StateSaveEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
__verse_0x8DE7DBE5_Await=__verse_0x1C527620_StateSaveEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x1C527620_StateSaveEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
End Object
Begin Object Name="__verse_0x76169730_IfOffWhenCheckedEvent"
__verse_0x8DE7DBE5_Await=__verse_0x76169730_IfOffWhenCheckedEvent.Await
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__verse_0x8DE7DBE5_Await=__verse_0x76169730_IfOffWhenCheckedEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x76169730_IfOffWhenCheckedEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
End Object
Begin Object Name="__verse_0x83446AF2_IfOnWhenCheckedEvent"
__verse_0x8DE7DBE5_Await=__verse_0x83446AF2_IfOnWhenCheckedEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x83446AF2_IfOnWhenCheckedEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
__verse_0x8DE7DBE5_Await=__verse_0x83446AF2_IfOnWhenCheckedEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x83446AF2_IfOnWhenCheckedEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
End Object
Begin Object Name="__verse_0x94288E16_StateChangesEvent"
__verse_0x8DE7DBE5_Await=__verse_0x94288E16_StateChangesEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x94288E16_StateChangesEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
__verse_0x8DE7DBE5_Await=__verse_0x94288E16_StateChangesEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x94288E16_StateChangesEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
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Begin Object Name="__verse_0x0077D7C2_ClearPersistenceDataFunction"
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__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0x0077D7C2_ClearPersistenceDataFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0x5BDC7A5C_EnableFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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__verse_0x40164272__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R=__verse_0x6DE31599_TurnOffFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R
__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0x6DE31599_TurnOffFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0x8CC7E586_ToggleStateFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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Begin Object Name="__verse_0xB5FB9BD9_SaveStateFunction"
__verse_0x40164272__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R=__verse_0xB5FB9BD9_SaveStateFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R
__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0xB5FB9BD9_SaveStateFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0xBD9DF46A_LoadStateFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0xC04D2DA1_CheckStateFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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__verse_0x40164272__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R=__verse_0xC9184E23_DisableFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R
__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0xC9184E23_DisableFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0xCF68982E_TurnOnFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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Begin Object Name="__verse_0xF45BC08B_ClearAllPersistenceDataFunction"
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__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0xF45BC08B_ClearAllPersistenceDataFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
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Begin Object Name="__verse_0xCBB0A2D8_GetInteractionTimeFunction"
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Begin Object Name="__verse_0x34C1EAD5_IsStatePerAgentFunction"
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End Object
Begin Object Name="__verse_0xAFBDB521_SetInteractionTimeFunction"
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Begin Object Name="__verse_0xFA549FDA_GetCurrentStateFunction"
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End Object
Begin Object Name="__verse_0x0EEF495A_SetTurnOffInteractionTextFunction"
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End Object
Begin Object Name="__verse_0x10EFC292_SetTurnOnInteractionTextFunction"
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End Object
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__verse_0xF8DC323F__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RClearAllPersistenceData=switch_device_1._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RClearAllPersistenceData
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__verse_0xBC22AD46__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSaveState_L_Nagent_R=switch_device_1._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSaveState_L_Nagent_R
__verse_0x47B9EEBF__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSetInteractionTime_L_Nfloat_R=switch_device_1._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSetInteractionTime_L_Nfloat_R
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__verse_0x9307D748__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RToggleState_L_Nagent_R=switch_device_1._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RToggleState_L_Nagent_R
__verse_0xC5675704__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RTurnOff_L_Nagent_R=switch_device_1._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RTurnOff_L_Nagent_R
__verse_0x99A0D723__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RTurnOn_L_Nagent_R=switch_device_1._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RTurnOn_L_Nagent_R
__verse_0x6B57E438__L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform=switch_device_1._L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform
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Begin Object Name="switch_device_2"
Begin Object Name="__verse_0x80CCB06A_TurnedOnEvent"
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__verse_0x8DE7DBE5_Await=__verse_0x80CCB06A_TurnedOnEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x80CCB06A_TurnedOnEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
End Object
Begin Object Name="__verse_0xE91DA554_TurnedOffEvent"
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__verse_0x8DE7DBE5_Await=__verse_0xE91DA554_TurnedOffEvent.Await
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End Object
Begin Object Name="__verse_0x1C527620_StateSaveEvent"
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__verse_0x8DE7DBE5_Await=__verse_0x76169730_IfOffWhenCheckedEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x76169730_IfOffWhenCheckedEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
End Object
Begin Object Name="__verse_0x83446AF2_IfOnWhenCheckedEvent"
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__verse_0x8DE7DBE5_Await=__verse_0x83446AF2_IfOnWhenCheckedEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x83446AF2_IfOnWhenCheckedEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
End Object
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Begin Object Name="switch_device_3"
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__verse_0x59B457FF__L_2fFortnite_2ecom_2fDevices_2fdevice__function__set__params__by__type_N_RInvoke_L_N_Kfunction__parameter__base_R=__verse_0xFA549FDA_GetCurrentStateFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function__set__params__by__type_N_RInvoke_L_N_Kfunction__parameter__base_R
End Object
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__verse_0x23330E3C__L_2fFortnite_2ecom_2fDevices_2fdevice__function__set__string_N_RInvoke_L_N_Kchar_R=__verse_0x0EEF495A_SetTurnOffInteractionTextFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function__set__string_N_RInvoke_L_N_Kchar_R
End Object
Begin Object Name="__verse_0x10EFC292_SetTurnOnInteractionTextFunction"
__verse_0x23330E3C__L_2fFortnite_2ecom_2fDevices_2fdevice__function__set__string_N_RInvoke_L_N_Kchar_R=__verse_0x10EFC292_SetTurnOnInteractionTextFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function__set__string_N_RInvoke_L_N_Kchar_R
End Object
__verse_0x9A015C19__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RCheckState_L_Nagent_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RCheckState_L_Nagent_R
__verse_0xF8DC323F__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RClearAllPersistenceData=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RClearAllPersistenceData
__verse_0x4E31E19E__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RClearPersistenceData_L_Nagent_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RClearPersistenceData_L_Nagent_R
__verse_0xFD163728__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RDisable=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RDisable
__verse_0x0882B2AE__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_REnable=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_REnable
__verse_0x4A3F49E5__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RGetCurrentState=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RGetCurrentState
__verse_0x3E961D9F__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RGetCurrentState_L_Nagent_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RGetCurrentState_L_Nagent_R
__verse_0x42DA5BD3__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RGetInteractionTime=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RGetInteractionTime
__verse_0x068F4679__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RIsStatePerAgent=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RIsStatePerAgent
__verse_0x9CABC5A9__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RLoadState_L_Nagent_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RLoadState_L_Nagent_R
__verse_0xBC22AD46__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSaveState_L_Nagent_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSaveState_L_Nagent_R
__verse_0x47B9EEBF__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSetInteractionTime_L_Nfloat_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSetInteractionTime_L_Nfloat_R
__verse_0xCC1B7509__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSetTurnOffInteractionText_L_Nmessage_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSetTurnOffInteractionText_L_Nmessage_R
__verse_0x43B5D298__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSetTurnOnInteractionText_L_Nmessage_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RSetTurnOnInteractionText_L_Nmessage_R
__verse_0x9307D748__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RToggleState_L_Nagent_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RToggleState_L_Nagent_R
__verse_0xC5675704__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RTurnOff_L_Nagent_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RTurnOff_L_Nagent_R
__verse_0x99A0D723__L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RTurnOn_L_Nagent_R=switch_device_4._L_2fFortnite_2ecom_2fDevices_2fswitch__device_N_RTurnOn_L_Nagent_R
__verse_0x6B57E438__L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform=switch_device_4._L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform
SavedActor=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2056443475"'
End Object
__verse_0xCCB04E80_PickButton="__verse_0xCCB04E80_PickButton"
__verse_0xCF133AEC_Choices(0)=/CRD_Switch/_Verse/switch_device.switch_device'"switch_device_0"'
__verse_0xCF133AEC_Choices(1)=/CRD_Switch/_Verse/switch_device.switch_device'"switch_device_1"'
__verse_0xCF133AEC_Choices(2)=/CRD_Switch/_Verse/switch_device.switch_device'"switch_device_2"'
__verse_0xCF133AEC_Choices(3)=/CRD_Switch/_Verse/switch_device.switch_device'"switch_device_3"'
__verse_0xCF133AEC_Choices(4)=/CRD_Switch/_Verse/switch_device.switch_device'"switch_device_4"'
__verse_0xCF3CE496__L_2flocalhost_2fEDCSnippets_2frandom__permutation__picker__device_N_RPick=random_permutation_picker_device_0._L_2flocalhost_2fEDCSnippets_2frandom__permutation__picker__device_N_RPick
__verse_0x1F792AAA_OnBegin=random_permutation_picker_device_0.OnBegin
__verse_0xEAC73ECC__L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnBegin__Internal=random_permutation_picker_device_0._L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnBegin__Internal
__verse_0x3DFFEDE4__L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnEnd=random_permutation_picker_device_0._L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnEnd
__verse_0x6B57E438__L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform=random_permutation_picker_device_0._L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform
End Object
Begin Object Name="EnabledComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="Enabled at Game Start",PropertyData="True"),(PropertyName="LabelOverride",PropertyData="random permutation picker device"),(PropertyName="VisibleInGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#2094026022"
End Object
EnabledComponent="EnabledComponent"
VisibleInGameComponent="VisibleInGameComponent"
ToyOptionsComponent="ToyOptionsComponent"
Script=/EDCSnippets/_Verse/random_permutation_picker_device.random_permutation_picker_device'"random_permutation_picker_device_0"'
ScriptClassPath="/EDCSnippets/_Verse/random_permutation_picker_device.random_permutation_picker_device"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=13279.437500
DataVersion=1
ComponentTypesWhitelistedForReplication(2)=/Script/CoreUObject.Class'"/Script/FortniteGame.FortActorOptionsComponent"'
SavedActorGuid=000000000000000000000000704E1155
ActorTemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#2094026022"
LabelOverride="random permutation picker device"
RootComponent="StaticMeshComponent0"
ActorLabel="random permutation picker device"
End Actor
Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_01_Off.CP_Device_Switch_01_Off"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch01_Placed_Off.MI_CP_Device_Switch01_Placed_Off"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473.OnPhysicsStateChanged)
RelativeLocation=(X=-64.000000,Y=-320.000000,Z=128.000000)
RelativeRotation=(Pitch=0.000000,Yaw=-89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Timeline_0"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E674A7001_2053152473"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CheckStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SaveStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LoadStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToggleWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOffWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOnWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeProxyManager"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStateSaveTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOffWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOnWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortCreativePersistenceComponentBase"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameProgress"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="AudioComponent"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenStateChangeTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOffTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOnTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
EnabledDuringPlayMode=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Default"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch3"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Majority"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="False"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText"),(PropertyName="TurnOnText"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="False"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
End Object
ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
DisableWhenReceivingFrom="DisableWhenReceivingFrom"
EnableWhenReceivingFrom="EnableWhenReceivingFrom"
RangeSphere="RangeSphere"
CreativeProxyManager="CreativeProxyManager"
OnStateSaveTransmitOn="OnStateSaveTransmitOn"
IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
SphereCollision="SphereCollision"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
AudioComponent="AudioComponent"
WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
VisualizationRadiusLast=0.010000
bMigratedPersistence=True
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=5DFE6F1A4C847148A99BD9B2B9E0A1B9
ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#1020222399"
PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
LabelOverride="Switch3"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Switch3"
End Actor
End Level
Begin Surface
End Surface
End Map
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