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Toggle Prop Visibility in UEFN

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }

# A Verse-authored creative device that can be placed in a level
 hello_world_device := class(creative_device):

    @editable
    MyProp :creative_prop = creative_prop{}

    @editable
    MyButton: button_device = button_device{}

    var MeshVisibility : logic =true


    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        # TODO: Replace this with your code
        Print("Hello, world!")
        

        MyButton.InteractedWithEvent.Subscribe(ToggleStatue)


    ToggleStatue(MyAgent:agent) : void=
        
        if (MeshVisibility?):
            MyProp.Hide()
            set MeshVisibility = false
        else:
            MyProp.Show()
            set MeshVisibility = true

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    📄
    Source
    Epic Games Community

    Created by a member of the Epic Games community. Rights remain with the original author, under Epic's community content terms. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated Jun 23, 2026
    Verse code
    Compiles · verified Jun 24, 2026
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    Copy-paste the code above is always free.

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